9. STREAKS AND SLUMPS
The simulator has a feature that randomly puts players in either a streak or slump, where their ratings go up or down by 1 or 2 points in each attribute.
As many as 4 times a season, you can elect "shake up the team". This has an effect on the streaks and slumps, but be warned. It's not necessarily a good thing! A shake up can have detrimental effects just as easily as positive ones. The shake up constraints are as follows:
Each team can elect to "shake-up" their team at any time during the season, with the following constraints:
- 1 Shakeup during your team's first 20 games.
- 1 Shakeup during your team's games 21 - 40.
- 1 Shakeup during your team's games 41 - 60.
- + playoffs.
Shake-ups are non-transferable, and cannot be traded, sold, or eaten.
Starting in NSHL7 the streaks and slumps feature will not be used. This was decided after debate and a vote.
10. RETIREMENT
Just like in real life, players retire from the NSHL. Retired players are removed from the league BEFORE the re-rate process, and the player's rights are retained by the last team to "own" him/her. A player not playing in the
NHL,
AHL,
IHL, or
ECHL (&
WHL,
OHL, or
QMJHL)
(also Junior and College for recently drafted players) is considered retired if he/she is away for a full hockey season ("real" season).
Any team that loses more than two players to retirement in one season is entitled to compensation. Compensation is allowing that team to protect an extra player during the next re-rating. One extra protection spot is granted for each player retired beyond two, to a maximum of five extra protection spots where seven players have retired.
11. WAIVER DRAFT
In an effort to help out the weaker teams (which the last re-rate system was intended to do, but failed miserably), a waiver draft will be held following NSHL7.
Here is how it is going to work:
All 24 teams participate in the waiver draft, whether they like it or not :-)
Each team will submit a list of 9 (nine) players to be protected from the draft.
If you don't submit a list, then you will:
a. Feel much shame
b. have a list prepared for you by me. You won't like it.
All of the players NOT on these protection lists will be put into one big list, and are available in the draft. The draft will consist of one round, with each team picking once.
Each team will pick ONE player, in a reverse order of "team quality" (I'll get to that in a minute).
Each team will have ONE player selected from them. (Yes, this means that you can select a player from your own team).
So, your team will select ONE player, and will have ONE player selected from your list of available talent. (Might even be the same guy!)
The same "bumping" procedure as the Entry Draft will be used for the waiver draft. I will demand a priority list, and if I don't get one, you will be booted (hard!) to the end of the draft, where I will pick for you. You won't like it.
The trading of waiver draft picks is PROHIBITED!
Also, there will be no trades put through from the trading deadline until the completion of the waiver draft. You are free to make all the deals you want, but no players can change teams during this time.
Q: What the hell is "team quality"?
A: A team's "quality" rating is actually the sum of the salaries, as calculated by HLS2, of your top 20 salaried guys, whether they are on your PRO or FARM team, whether or not they have played any games. The team with the lowest payroll (or "quality") picks first, and so on. The team with the highest salary will pick last, probably not win the Neely
Cup, and may go bankrupt. (joke)
12. AWARDS
The following awards are presented based on performance:
- THE CAM NEELY CUP: The equivalent to the Stanley Cup, the Neely Cup is presented to the team that wins the NSHL Championship.
- #99 CUP (also known as the Wayne Gretzky Trophy): Presented to the player who accumulates the most points during the regular season.
- TIGER WILLIAMS FIGHT STRAP: Presented to the player who accumulates the most penalty minutes during the regular season.
- THE DONALD S CHERRY CUP (also known as the Braggers' Bowl): Presented to the team that finishes with the most points during the regular season.
The following awards are presented based on a vote of league GMs:
- GORDIE HOWE TROPHY: Presented to the player deemed to be the Most Valuable Player during the
regular season.
- TONY ESPOSITO TROPHY: Presented to the NSHL's best goaltender during the regular season.
- ROBERT GORDON ORR TROPHY: Presented to the NSHL's best defenseman during the regular season.
- BOB BADGER JOHNSON MEMORIAL BADGE OF COACHING HONOR (also known as Badger's
Badge): Presented to the top NSHL coach during the regular season.
- THE GLEN SATHER TROPHY: Presented to the NSHL's general manager of the year.
- AARON'S ACCOLADES: Presented to the NSHL owner that produced the best overall press releases
during the course of the regular season and playoffs.
- BERNIE PARENT MEMORIAL TROPHY: Presented to player deemed the most valuable in the NSHL playoffs.
- CARL VOSS CUP: Presented to the NSHL's Rookie of the Year. For the purposes of this award, a rookie is a player who entered the league in the most recent entry player draft.
13. HALL OF FAME
The criteria for entry into the NSHL Hall of Fame are as follows. The Hall Of Fame Director organizes the nomination and voting process.
1: For GMs, any GM with a winning record during his stint in the NSHL and having been in the NSHL for 2 full seasons automatically gets nominated for a vote. This does not mean they automatically get in, just that we have a vote.
2: For players, any player with 500+ NSHL points or a 1.25 points per game ratio automatically gets nominated after being out of the NSHL for 2 NSHL seasons.
3: For goalies, and goalie with a save percentage of .890+ and 100+ games in the NSHL gets automatically nominated after 2 seasons out of the NSHL.
4: Any player not meeting the automatic criteria will appear on a ballot that will be sent around the NSHL following the official retirement at the end of the NSHL. Each GM places a vote and a player would then be required to get 80% of the votes to get in if he does not meet the auto requirements. A GM can place a vote for nobody to get in. Players on the ballot in this category have 5 opportunities on this ballot to get in and then they will be removed from the ballot. GMs can place up to 5 votes (for different players), on the same ballot or as few as one.